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members:pesty:pesty [2020/07/01 16:32] – [Research Interests] pestymembers:pesty:pesty [2020/07/01 16:51] (current) pesty
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 ~~NOTOC~~ ~~NOTOC~~
  
-{{ :members:pesty:sylvie.jpg?nolink180}}+{{ :members:pesty:sylvie1.jpg?nolink180}}
  
 ====== Sylvie Pesty ====== ====== Sylvie Pesty ======
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 ** Office:** 365\\ ** Office:** 365\\
 ** Phone: ** (+33) 4 76 51 46 26 ** Phone: ** (+33) 4 76 51 46 26
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 +Photo : Olivier Ezratty pour [[http://www.qfdn.net/|QFDN: Quelques Femmes du Numérique!]]
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 ==== Short Bibliography ====  ==== Short Bibliography ==== 
  
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-I am full-time Professor at University of Grenoble-Alps. I received my Engineering degree and Ph.D. degree from UTC (University of Technology of Compiegne) and my accreditation to Direct Research (HDR) in Computer Science from Grenoble INP. I am currently a researcher at the LIG laboratory (Grenoble Informatics Laboratory) and Assistant Director of the IUT2 (University Institute of Technology 2). I conduct my research in the fields of Multi-Agent Systems, Artificial Intelligence and Affective Computing. My expertise is particularly linked to cognitive architectures and to social and affective Human-Robot Interaction and Human-Virtual Character Interaction.+I am full-time Professor at University of Grenoble-Alps (UGA). I received my Engineering degree and Ph.D. degree from UTC (University of Technology of Compiegne) and my accreditation to Direct Research (HDR) in Computer Science from Grenoble INP. I am currently a researcher at the LIG laboratory (Grenoble Informatics Laboratory). My scientific expertise lies in the field of **Cognitive and Affective computing**, and mainly in the field of **social Human-Robot Interaction (HRI)**. I participated in many national and international collaborative projects and in their scientific animation.
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 ==== Research Interests ==== ==== Research Interests ====
  
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-A major objective in the area of information technologies is to develop interactive devices that are more attractive and closer to the users and that can be considered as believable interlocutors. This leads to an increasing interest in research works on **Artificial Intelligence** and **Affective Computing**, with particular attention to Social RobotsVirtual Characters and more generally to Artificial Companions. Artificial companions can be defined as socially, affective and interactive believable artificial interlocutors with which the user builds a kind of life-long relationship.+A major objective in the area of information technologies is to develop interactive devices that are more attractive and closer to the users and that can be considered as believable interlocutors. This leads to an increasing interest in research works on **Artificial Intelligence** and **Affective Computing**, with particular attention to social robotsvirtual characters and more generally to artificial companions. Artificial companions can be defined as socially, affective and interactive believable artificial interlocutors with which the user builds a kind of life-long relationship.
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 We implement our technologies in differents social robots and virtual characters : We implement our technologies in differents social robots and virtual characters :
   * Reeti, from Robopec : an expressive head,   * Reeti, from Robopec : an expressive head,
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 We used them in experiments aimed at assessing the benefits of our approaches in terms of perceived sincerity, believability and acceptability of a companion interacting with a human user. Our main issue was social interaction between humans and artificial companions in daily life situations (guarding, playing, assistance, coaching, comforting, teaching,...).  We used them in experiments aimed at assessing the benefits of our approaches in terms of perceived sincerity, believability and acceptability of a companion interacting with a human user. Our main issue was social interaction between humans and artificial companions in daily life situations (guarding, playing, assistance, coaching, comforting, teaching,...). 
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-This has led us to now focuse our research works on **social robotics** and **Human-Robot Interaction** (HRI). Robots and humans share the same open area, interact, collaborate, dialogue, and exchange physical objects or knowledge. They are brought to work, live together in **everyday life situations** as well as **professional situations**. This is the case in the context of **cobotics** (**collaborative robotics**) in innovative industries where operators and cobots work together without protective barriers.+This has led us to now focuse our research works on **social robotics** and **Human-Robot Interaction** (HRI). Robots and humans share the same open area, interact, collaborate, dialogue, and exchange physical objects or knowledge. They are brought to work, live together in **everyday life situations** as well as **professional situations**. This is the case in the context of **Cobotics** (**collaborative robotics**) in innovative industries where operators and cobots work together without protective barriers.
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-A key issue in cobotics is social acceptability of the cobot. Research in this field is inherently interdisciplinary (artificial intelligence, robotics, psychology, cognitive science, ergonomics) as human factors are omnipresent.+A key issue in cobotics is **social acceptability** of the cobot. Research in this field is inherently interdisciplinary (artificial intelligence, robotics, psychology, cognitive science, ergonomics) as human factors are omnipresent.
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members/pesty/pesty.1593621159.txt.gz · Last modified: 2020/07/01 16:32 by pesty

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